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whisper, or rural nighttime | 20 | e * 100 | a * 10 | l * 4 quietest perceivable sound | 0 | e | a | l (a seeming silence) | -10 | e / 10 | a / 3.16227/sqrt(10) | 0 (would be l / 2, if 'l' weren't already for the quietest-perceivable-sound) (a seeming silence) | -20 | e / 100 | a / 10 | 0 (would be l / 4, if 'l' weren't already for the quietest-perceivable-sound) base) | db (gain) | energy | amplitude | loudness note: the 'quietest perceivable sound' example (standard) base has these absolute values: 'e' is 1 pico-watt per square-foot, 'a' is 20 micropascals, 'l' is the quietest-perceivable-loudness note: the 'one decibel' unit is set up to correspond roughly to a change in loudness just substantial enough to be noticeable one decibel provides a specific amount to multiply energy, amplitude, and loudness values, such that they remain aligned realistically) basic idea: you can think of one decibel (of gain), + or -, as *translating into* the given changes-in/multipliers-for energy, amplitude, or loudness 8) (note: page uses terms 'power/intensity' and 'pressure' differently power/intensity: for whole shell at distance, pressure: field-quantity?) Public static void SetVolume_MyPossibl圜orrectApproach(this MediaPlayer s, double volume, VolumeScaleType volumeType = VolumeScaleType.Loudness) S.SetVolume((float)volume_scalar, (float)volume_scalar) *public static void SetVolume_IncorrectSOApproach(this MediaPlayer s, double volume, VolumeScaleType volumeType = VolumeScaleType.Loudness)ĭouble volume_scalar = volumeType = VolumeScaleType.Amplitude ? volume : (1 - (Math.Log(maxVolume - volume_toScale) / Math.Log(maxVolume))) Loudness // what people treat everyday volume values as (as in "that sounded 2 times as loud") Energy, // what MediaPlayer possibly treats passed values asĪmplitude, // what MediaPlayer most likely treats passed values as (it's in C#, for Xamarin Android, but the functionality should be the same for Java) public enum VolumeScaleType Instead I'll just post the large code/comment block in my program concerning it. I've spent the last few hours looking into this issue enough that I don't feel like going into too much detail explaining the issue. the transformation curve) based on how many volume-steps you set. In other words, the existing answers change how they scale the input volume-percent (i.e. that of Tomasz or ssuukk):ġ) Set 100 as the "max volume"/number of steps, and submit the volume 50.Ģ) Set 1000 as the "max volume"/number of steps, and submit the volume 500.
SETVOLUME MUSICPLAYER ANDROID CODE
Perform the following test, using their code (e.g. Its only problem is that its interface is a bit confusing, and doesn't quite come together nicely.The other answers here are not correct-or at least, they're not configured properly. Music Player - Audio Player is a good music player that comes loaded with features. You can also alter the sound of your music with a five-band equalizer.
SETVOLUME MUSICPLAYER ANDROID SKIN
You can listen to any song in MP3, MP2, MP1, OGG, WAV, AIFF, MIDI, AAC, AAC, 3GP, XM, IT, S3M, MOD, MTM, UMX, MO3, MP4, M4A, or OTA formats.Īnother less important but also interesting feature is the option to change the skin of the app in seconds (there are loads available for download).
![setvolume musicplayer android setvolume musicplayer android](https://androidapkmods.com/wp-content/uploads/2017/12/Bass-Equalizer-Pod-Music-3.jpg)
In addition to discovering new music, Music Player - Audio Player has great support for different file formats. That is, with this app, instead of finding world-famous artists, you will find more up-and-coming musicians.
SETVOLUME MUSICPLAYER ANDROID FOR FREE
They're songs you could listen to for free anywhere. These free songs, to make it clear, are not illegal by a long shot. Music Player - Audio Player is a comprehensive music player to not only listen to all the sound files you have saved on your Android, but also stream songs for free.